Publisher: Ubisoft
While it hasn’t been as successful as Activision’s
Call of Duty: World at War,
Brothers in Arms: Hell's Highway is still a fine game in its own right, continuing the
Brothers in Arms franchise with the allied invasion of Holland during Operation Market Garden.
The combat is heavily squad reliant, with the players forced to use cover and covering fire to pin the enemy down and advance against their positions, with coordinated flanking tactics more important than pin point aim in achieving victory.
Running in the ever popular Unreal Engine 3,
BIA:HH makes use of high resolution textures, destroyable cover and depth of field to deliver a highly detailed and convincing portrayal of wartime Holland. It's one of the most visually impressive Unreal Engine 3 implementations we've seen to date - a credit to Gearbox, the developers.
For testing we manually play through a section from the “Operation Market” chapter, with all in-game settings set to high. Unfortunately Unreal Engine 3 does not allow us to set anti-aliasing or anisotropic filtering from in game. Anisotropic filtering was forced to 16x in the driver and anti-aliasing just isn't supported at all - when we tried forcing it in the driver, it made no difference to image quality or performance.
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Nvidia GeForce GTX 280 1GB SLI
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Nvidia GeForce GTX 295 1,792MB
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Nvidia GeForce GTX 260-216 896MB SLI
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BFG Tech GeForce GTX 285 OCX 1GB
-
Zotac GeForce GTX 285 1GB AMP!
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ATI Radeon HD 4870 1GB CrossFire
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ATI Radeon HD 4870 X2 2GB
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Nvidia GeForce GTX 285 1GB
-
Nvidia GeForce GTX 280 1GB
-
Sapphire ATI Radeon HD 4850 X2 2GB
-
Nvidia GeForce GTX 260-216 896MB
-
ATI Radeon HD 4870 1GB
-
ATI Radeon HD 4870 512MB
Frames Per Second
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Nvidia GeForce GTX 295 1,792MB
-
Nvidia GeForce GTX 280 1GB SLI
-
Nvidia GeForce GTX 260-216 896MB SLI
-
BFG Tech GeForce GTX 285 OCX 1GB
-
ATI Radeon HD 4870 1GB CrossFire
-
Zotac GeForce GTX 285 1GB AMP!
-
ATI Radeon HD 4870 X2 2GB
-
Nvidia GeForce GTX 285 1GB
-
Nvidia GeForce GTX 280 1GB
-
Sapphire ATI Radeon HD 4850 X2 2GB
-
ATI Radeon HD 4870 1GB
-
Nvidia GeForce GTX 260-216 896MB
-
ATI Radeon HD 4870 512MB
Frames Per Second
-
Nvidia GeForce GTX 280 1GB SLI
-
Nvidia GeForce GTX 295 1,792MB
-
Nvidia GeForce GTX 260-216 896MB SLI
-
ATI Radeon HD 4870 1GB CrossFire
-
ATI Radeon HD 4870 X2 2GB
-
BFG Tech GeForce GTX 285 OCX 1GB
-
Zotac GeForce GTX 285 1GB AMP!
-
Nvidia GeForce GTX 285 1GB
-
Nvidia GeForce GTX 280 1GB
-
Sapphire ATI Radeon HD 4850 X2 2GB
-
ATI Radeon HD 4870 1GB
-
Nvidia GeForce GTX 260-216 896MB
-
ATI Radeon HD 4870 512MB
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Frames Per Second
What's interesting in
Hell's Highway is that performance scales
better than what's theoretically possible on BFG's GeForce GTX 285 OCX Edition - it's almost ten percent faster than the stock clocked card at 2,560 x 1,600 and it's less than four percent slower than ATI's Radeon HD 4870 X2. The Radeon HD 4850 X2, on the other hand, is around 25 percent slower than the BFG Tech card we're looking at here.
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